/*
   DARK VEIL - CSS
   Ensures the WebGL canvas stays in the background
*/

.darkveil-canvas {
    position: fixed !important;
    top: 0 !important;
    left: 0 !important;
    width: 100vw !important;
    height: 100vh !important;
    z-index: -1;
    pointer-events: none;
    display: block;
    /* Prevent OGL's renderer.setSize() from making the canvas
       wider than the viewport via inline style override */
    max-width: 100vw !important;
    overflow: hidden !important;
}
